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    <loc>https://www.brightbulbstudios.com/designcorner</loc>
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    <loc>https://www.brightbulbstudios.com/designcorner/test-post-2</loc>
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      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/9592cbaf-b524-4105-bbac-bb0c46baa28f/Ammo+Screenshot4.jpg</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>The ammo VFX then die down leaving a small cloud of yellow smoke and the focus now becomes on the HUD info. Ammo picked up displayed in the top right, and the amount of nuts and bolts picked up shown in the bottom right.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/ec556ceb-e4b6-4735-8fd1-949f816a0b21/Ammo+Screenshot2.jpg</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>If the player is close enough the nuts and bolts, and the ammo orb will be sucked into the center of their character as if there was some sort of black hole vortex pulling them all in. As each nut and bolt is picked up by the player an SFX plays that by itself sounds shiny but combined with 10-20 playing together over a few seconds sounds extremely satisfying. When the ammo hits the player’s center there will be a massive burst of golden light to the point you almost can’t see the player’s character which is accompanied by a large lens flair.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/7cbf75a5-ed71-499b-98e8-3098a94a327f/Ratchet+and+Clank3.gif</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/4f21a227-cf5b-4d36-b5f2-1b30240826e7/Ratchet+and+Clank.gif</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Dopamine rush!</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/15205059-c34e-43c8-865c-7a3aeeef04ce/Ammo+Screenshot1.jpg</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>The crate itself breaks up into 10 or so large pieces and is accompanied by dozens of very small wooden shards and a cloud of dust that really portray that this crate has been shattered to splinters. A very satisfying smashed SFX plays too. Nuts and Bolts erupt upward from the smashed crate, covering the entire width and height of the screen as they fall and spread across the floor One of the crates contained ammunition, which is the glowing golden orb with a light trail following it.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da2128a03dd2c4493a1deac/98341c2e-01e2-4bb8-bd12-316bf5821e5b/Ammo+Screenshot3.jpg</image:loc>
      <image:title>Design BreakDowns - Ratchet &amp;amp; Clank: Rift Apart - Crate Smashing - Make it stand out</image:title>
      <image:caption>The Lens flare will expand as well as the flash of light, and at its peak will trigger the HUD animation showing the ammo amount and type picked up. A sound effect that sounds like a weapon being reloaded also plays to increase reinforce that you’ve picked up ammo.</image:caption>
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    <lastmod>2022-02-05</lastmod>
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